Designed and built by the same team
The people shaping your sound also bring it into the game. Fewer handoffs, less creative translation and a clearer path from the original idea to the player experience.
Premium Audio Partner For Ambitious Game Development
Award-winning audio design, direction & implementation
We don't just make sounds. We design how sound behaves in your game
Great partnerships are built on trust. These are some of the teams that have trusted us with their work.








Normal is nothing to aspire to. We create original audio that gives your game a distinct identity and makes every moment feel deeper, sharper and more memorable.
Creative and technical audio belong together. The same senior team designs, implements and refines your sound, from the first idea to the final in-engine experience.
Get experienced audio specialists into production when you need them. We integrate quickly, solve bottlenecks and help your team move forward without compromising the work.
Audio needs change throughout development. Our team scales with your production, adding capacity during demanding milestones while protecting quality, consistency and creative direction.
We work for game developers, the people who make games and pour everything into them, and everything we do is in service of your goals. We're here to push what your game's audio can be and help your studio be recognised for it. Great games come from people who sweat every detail, and sound is one of the things players remember most, and we do this because we genuinely love the craft.
Whether you have a full audio department, one designer carrying the load, or no audio team yet, we bring senior expertise to your side and put it entirely behind your vision, not a vendor you brief across a wall, but part of your team, helping you get there with leadership, extra capacity, and real ownership of the hard systems, exactly where they're needed.
Beautiful assets alone do not make a game sound great. Sound comes alive through implementation, systems and audio programming that connect creative intent directly to gameplay. We build that foundation to be expressive, dependable and ready to scale.
The people shaping your sound also bring it into the game. Fewer handoffs, less creative translation and a clearer path from the original idea to the player experience.
Wwise, Unreal, MetaSounds, FMOD, Blueprints and custom audio tools. We build adaptable systems that support today's production and tomorrow's needs.
We validate playback, performance, memory, streaming, voice counts and mix behaviour in the target build. What we deliver is tested, dependable and ready for production.
"Palm Tree Audio's ability to design emotional audio and understand its implementation in-game is an asset to anyone creating games today."
Damian Kastbauer · Audiokinetic, makers of WwiseThe same senior team carries your audio from creative direction through implementation and final in-engine validation. That continuity protects the original idea, reduces production friction and keeps every decision connected to the player experience.
Original sound shaped around your game, its world and its mechanics. From field recording and source creation to layering, systems and creative direction, every decision starts with the experience you want players to feel.
We build the sound directly into your production using Wwise, Unreal, MetaSounds, FMOD, Blueprints and custom tools. Creative and technical decisions stay connected, with no unnecessary translation layer.
We test playback, performance, memory, streaming, voice counts and mix behaviour inside the target build. The result is dependable audio that sounds right and performs properly in the game.
Built into your pipeline, aligned with your cadence and present throughout production. You retain final creative ownership. We strengthen your direction and help carry it across the finish line.

Twenty years shipping the industry's hardest audio: Lead Sound Designer on Destiny 2 at Bungie, audio supervision on Avatar: Frontiers of Pandora, audio direction on The Order: 1886 and Lone Echo at Ready at Dawn, co-audio direction on Far Cry 6.
Award-nominated by GANG, MPSE, DICE and NAMM TEC. Every engagement is owned and signed off by Carsten directly.

Senior sound design and original music across combat, character and cinematic work, part of the core that carries every project.
Extended by a hand-picked bench of senior specialists, technical and additional sound designers, dialogue, briefed on your project before they touch it. We grow only in step with the work.
You get experienced hands every time, and never a stranger.
Why boutique matters: one senior owner, no account layer, no brief drift, a small team that genuinely loves this craft, works directly alongside yours, and stays close to the game from first sound to ship.






Your best choice for top-quality, passionate sound design. Palm Tree Audio's ability to design emotional audio and understand its implementation in-game is an asset to anyone creating games today.

Creative, quality-focused and reliable. A great manager, inspiring as a creative and audio lead. I'd happily work with him again.

Palm Tree Audio represents the same passion, creativity, and attention to detail that made working with Carsten one of the highlights of my career.
Studios looking for a trusted audio partner will find a team that genuinely cares about making games sound extraordinary.

Working with Carsten on Avatar was a truly outstanding experience. His ability to bring fresh ideas and new perspectives significantly enhanced the project's overall quality.

He knows what he wants and gets it fast, and to a high quality standard. A brilliant collaboration on Hitman: Absolution.

One of the most creative and innovative sound designers I know, consistently my first recommendation for every project, in games and film. He overcomes any technical or creative obstacle.

We're senior by design. One senior owner plus a hand-picked specialist bench means elite capability that scales to your project, and if a scope is bigger than we can hold to our standard, we'll tell you before the SOW, not during beta.
Great. We leave the ego at the door. Most of our work sits alongside an in-house lead to empower your team: we extend the team, take execution load off their plate, and support their direction. Final sign-off always stays with you.
Both. And honestly, it's our specialty and our favourite way to work with a team. The same senior hands that design the sound implement it in your build (Wwise, Unreal, MetaSounds) and verify it in-engine, so design and integration flow as one seamless process rather than a handoff. You get audio that already works in your build from day one, not a folder someone else has to wire in later.
So are we, and we believe remote is the future of how great games get made. We put everything into making it a seamless, genuinely collaborative partnership with the teams we want to succeed with: fluent in Perforce, Jira and Slack, with reliable working overlap across European and North American hours. Time zones aren't a problem for us; we thrive in them. Global collaboration is where the craft is heading, and we invest heavily in the tools and processes to master it and grow with its challenges.
Scoping call within 48 hours; typical start 2–3 weeks from a signed SOW.
No, and we never will. More than ever, we believe originality and authenticity are what keep a player base engaged, and a game's sound is a huge part of what makes it stick. We don't use audio-creation AI tools, and we have no desire to. We love this craft, so we're doubling down on it: every sound we make is one hundred percent human, authored, recorded and cleanly owned by you, built to resonate with your audience and make your game stand out while others invest in the wrong direction.
Tell us what you're building and where you want your game's audio to take players. You'll hear back from Carsten himself within one business day, NDA-first, always.
Scoping call within 48h · Rate card on request · NDA-first