Bungie · Sound Design
DESTINY 2
RENEGADES
Award-Winning Sound Design for Video Game Experiences
We don't just make sounds — we design how sound behaves in the game
Bungie · Sound Design
DESTINY 2
RENEGADES
Ubisoft / Massive Entertainment · Audio Supervision
AVATAR:
FRONTIERS OF PANDORA
Bungie · Sound Design
DESTINY 2
THE FINAL SHAPE
IO Interactive · Sound Design
HITMAN:
ABSOLUTION
Bungie · Lead Sound Designer
DESTINY 2
Moon Studios · Additional Sound Design
NO REST FOR
THE WICKED
Bungie · Sound Design
DESTINY 2
THE WITCH QUEEN
Ready at Dawn · Audio Direction & Sound Design
THE ORDER:
1886
Bungie · Sound Design
DESTINY 2
FORSAKEN
Probably Monsters · Sound Design
IRE:
A PROLOGUE
Bungie · Sound Design
DESTINY 2
EDGE OF FAITH
Ubisoft Toronto · Co-Audio Direction
FAR CRY 6
Bungie · Sound Design
DESTINY 2
SHADOWKEEP
Ready at Dawn / Oculus Studios · VR Sound Design
LONE ECHO
Bungie · Sound Design
DESTINY 2
WARMIND
Probably Monsters · Sound Design
NEKOME:
NAZI HUNTER
NetEase Games · Mobile Sound Design
DESTINY:
RISING
Probably Monsters · Sound Design
CRIMSON
MOON
Ready at Dawn Studios · Sound Design
DEFORMERS
THE BEHEMOTH
BATTLEBLOCK
THEATER
Our mission is to elevate gameplay through precision audio craftsmanship — delivering original, emotionally resonant sound design that serves the player experience first, regardless of project size. In an era of AI-generated content, we double down on authenticity and originality: every sound is intentionally crafted, not generated.
Palm Tree Audio is a specialist game sound design studio delivering premium audio for console, PC, and mobile games — from first-time indie teams to the world's largest publishers. We bring major-studio craft and experience to every project, whatever its scale. Founded in 2023 by Carsten Rojahn — a veteran audio director with over 20 years of experience.
We exclusively produce custom, original sound design — ensuring every game receives a unique sonic identity, whether it's a two-person indie or a multi-studio co-production. Advanced expertise in Wwise, MetaSound, Unreal Engine, and in-house engines means seamless delivery from concept through to implementation.
Palm Tree Audio embeds as a collaborative partner within your team — adapting to your pipeline, your tools, and your production culture. Whether you're a solo developer, a growing AA studio, or a major publisher, we scale our process to fit yours. This approach has earned multiple industry nominations: GANG, MPSE, DICE, and NAMM TEC Awards.
Visceral, player-focused combat and weapon design — signature weapon audio and scalable systems built to fit your production. Detailed Foley, movement systems, and original creature vocalisation for believable, memorable characters across every genre and platform.
Rich, believable worlds built through layered environmental design and complex systemic audio that reacts intelligently to gameplay state and player behaviour. Advanced middleware integration and performance optimisation — Wwise, Unreal Engine MetaSound, and bespoke interactive audio pipelines — with full implementation or consultancy support for your own team.
Custom sound design libraries built from worldwide field recording sessions. Every asset is original — guaranteeing a unique sonic identity for every project.
Strategic audio direction, creative vision development, and flexible co-development. Experienced leadership for teams of any size — from guiding a solo developer's audio vision to leading audio across international co-development pipelines.

Dedicated listening room — ATMOS monitoring and large-format screen for game playback testing, playing games and cinematic reference.

The main workspace — 5.1 Genelec monitors, four-screen setup.

Full room overview — GIK broadband panels, diffusers, and ceiling clouds for accurate, fatigue-free monitoring.

Outboard processing — Because AI can't touch this. Tegeler Audio Manufaktur Crème compressor and Classic Pultec EQ, alongside dual RME Fireface interfaces.

Where the mountains meet the sea — a calm, quiet and inspiring setting where technology meets nature.

100% solar powered — every monitor, processor and workstation runs on renewable energy.
Senior talent sits at the core of every project. As our slate grows, so does the team — we bring on hand-picked specialists, like technical and additional sound designers, in step with the work, so each project gets experienced hands and the right people every time. If you're a sound designer who'd like to grow with us, get in touch.
One of the most passionate and creative sound designers I've ever had the opportunity to work with. Working with Carsten at Bungie has been one of the highlights of my career.
Working with Carsten on Avatar was a truly outstanding experience. His ability to bring fresh ideas and new perspectives significantly enhanced the project's overall quality.
He knows what he wants and gets it fast, and to a high quality standard. A brilliant collaboration on Hitman: Absolution.
Your best choice for top quality, German-engineered, passionate sound design. His ability to design emotional audio and understand its implementation in-game is an asset to anyone creating games today.
One of the most creative and innovative sound designers I know — consistently my first recommendation for every project I've been on, in both games and film. He delivers top-quality sound on time, and overcomes any technical or creative obstacle.
Carsten and I collaborated on multiple AAA projects — creative, quality-focused and reliable. A great manager, inspiring as a creative and audio lead. I'd happily work with him again.