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Makers and their industry

As creators, we keep asking where we stood, where we stand, and where we want to go next. What pulls us to industry events is the people and their stories, and this is where we share our work, thoughts and discuss the future, plus what we are learning as the industry evolves.

Nekome: Nazi Hunter, Hitler’s Hyenas trailer
Trailer

Nekome: Nazi Hunter, Hitler’s Hyenas trailer

Oct 2026 · ProbablyMonsters · Story trailer

A blast to work on. The trailer was a chance to really play with the picture, and the dream sequences were a highlight, a perfect excuse to lean into the abstract and let the audio turn a little unreal alongside the visuals.

Watch the trailer →
Beyond the WAV File, a Palm Tree Audio and ProbablyMonsters co-development retrospective
Evolving

Beyond the WAV File

Sep 2026 · ProbablyMonsters · Co-development

What does co-development really mean, and is audio only now catching up with the way modern games are actually made? Why shouldn’t an external partner be embedded in a production rather than kept at arm’s length? We put those questions to ProbablyMonsters’ Dan Crislip and sat down for a retrospective on our work together on Crimson Moon, from the first idea through to in-engine, in Unreal and MetaSound.

Read the article →
Game Audio Øresund Sessions
Community

Game Audio Øresund Sessions

Sep 2026 · Massive Entertainment, Malmö

An intimate, audio-focused community gathering in the Øresund region, hosted at Massive Entertainment in Malmö. Exactly the kind of room we want to be in, close to the sound designers, developers and dreamers shaping what games will sound like next.

View on LinkedIn →
Crimson Moon is out now
Launch

Crimson Moon is out now

Sep 2026 · ProbablyMonsters · PC, PS5, Xbox

ProbablyMonsters’ co-op gothic action-RPG, built on metal and divine fury, is in players’ hands. We’re proud to have shaped the sonic world of Gildenarch, boss abilities, player finishers, cinematics and trailers, alongside such a dedicated team.

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Devcom & Gamescom, Köln
Community

Devcom & Gamescom, Köln

Aug 2026 · Cologne, Germany · Gamescom

We took Palm Tree Audio to Devcom and Gamescom to be among the people shaping where the industry goes next, not a vendor throwing assets over the fence, but a partner who wants to be close to the teams building tomorrow’s games. Augustin Gressier was on the floor to talk audio and partnerships.

View on LinkedIn →
Develop:Brighton
Community

Develop:Brighton

Jul 2026 · Brighton, UK · 14–16 July

One of the great European conferences, smaller and more developer-focused than the giants, right on the seafront by the pier. We go for the community: to be close to the builders and dreamers of tomorrow, hear what they’re making, and share where the craft is heading.

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Guadalindie
Community

Guadalindie

Jul 2026 · Málaga, Spain · 3–4 July

Our first time at Guadalindie, to get close to the Spanish indie community first-hand, to hear about the games people are dreaming up, talk sound, and meet the builders behind them.

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Game Camp
Community

Game Camp

Jun 2026 · Lille, France · 18–19 June

An intimate, passionate gathering full of the conversations that matter, surrounded by people who genuinely love crafting games. We go to stay close to the community building the future, and, yes, for some excellent French and Belgian beer along the way.

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Berlin Game Audio Meetup
Community

Berlin Game Audio Meetup

Jun 2026 · Berlin, Germany · Aircon 2026

Summer in Berlin is hard to beat, and bringing audio people together in this city is always the best. A warm, community-driven Game Audio Meetup, held alongside the Aircon 2026 World Wide Meetup, with a great turnout of sound designers and friends old and new. These are the rooms we live for: close to the people, close to the craft, and plenty of good conversations under the trees.

View on LinkedIn →
Crimson Moon, Summer Game Fest trailer
Trailer

Crimson Moon, Summer Game Fest trailer

Jun 2026 · ProbablyMonsters · Summer Game Fest

ProbablyMonsters revealed the Crimson Moon trailer at Summer Game Fest. We helped craft its sound design layer, delivering sound stems for the team to mix.

Watch the trailer →
Destiny: Rising, G.A.N.G. Award win
Award

Destiny: Rising, G.A.N.G. Award win

Jun 2026 · NetEase Games · Mobile

A great collaboration with the NetEase team in China. We handled a large share of the weapon audio and character abilities, keeping that signature Destiny weight and impact intact on mobile. The work was recognised with Best Audio for a Casual or Social Game at the 2026 G.A.N.G. Awards.

View on LinkedIn →
Destiny 2: Monument of Triumph
Shipped

Destiny 2: Monument of Triumph

Jun 2026 · Bungie · Weapons & cinematics

Audio design for an extensive set of weapons, plus a contribution to the cinematics, on the final full release for Destiny. A bittersweet, proud moment after years in this universe, glad we got to work with Bungie right through to the end.

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Destiny 2: Monument of Triumph, weapon audio
Sound design

Destiny 2: Monument of Triumph, weapon audio

Jun 2026 · Bungie

A closer look at designing weapons for Destiny, where a gun’s sound has to carry its whole identity: its size, its weight, its rounds per second, the snap of the muzzle, and above all the feeling of firing it.

Watch the reel →
Destiny 2: Finishers
Sound design

Destiny 2: Finishers

Jun 2026 · Bungie

A compilation of finishers we’ve worked on across recent Destiny releases. A lot of care goes into the rhythmic cadence, building the sound up to the final punch where it lands as a statement.

Watch the reel →
IRE: A Prologue
Shipped

IRE: A Prologue

Oct 2025 · ProbablyMonsters · Announce trailer

A blast to work on, some of our favourite work was recording original voices and twisting them into monster vocalisations, alongside gameplay audio, fear beats, cinematics and trailers. The announce trailer dropped in August 2025, ahead of the October launch.

Watch the announce trailer →
Where we stand on AI
Perspective

Where we stand on AI

Jun 2026 · Palm Tree Audio

AI is probably here to stay, and we are watching its capabilities closely. Our answer is to double down on originality and authenticity. We are humans making human-inspired sounds, crafted to resonate with a wider audience. We have no taste for AI slop, so we do not use any generative AI software. The emotional, hand-crafted moments stay human, and that craft is what you hire us for.

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Our new home page is live
Studio

Our new home page is live

Jun 2026 · palmtreeaudio.com

More than a showcase, the site represents what we stand for: a mission of collaboration and a dedication to soundcraft above all. The work is never about us or our opinions, it’s about your vision, and our job is to be a helping hand to it.

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Digital Dragons, Kraków
Community

Digital Dragons, Kraków

May 2026 · Kraków, Poland · 17–19 May

It was great diving into the Polish video game industry, and amazing to see how the country has become such a powerhouse in gaming. We met so many wonderful people, with great energy all around. Being close to this community, from the AudioTrack sessions to the panels on music direction in games, is exactly why we come.

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GDC 2026, San Francisco
Community

GDC 2026, San Francisco

Mar 2026 · San Francisco · 9–13 March

It is always great to travel to San Francisco to catch up with old friends and meet new ones. This trip was a particularly interesting one, with AI at the forefront of nearly every conversation and GDC itself changing things up: 2026 was its 40th edition and a rebrand to the GDC Festival of Gaming, reshaping the week into one unified program. Carsten joined Audiokinetic’s “What’s Next: Development Today and Tomorrow” panel, moderated by Damian Kastbauer, to dig into exactly where the craft and the industry go from here. A lot is shifting, and being in the room for it is why we go.

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Nekome: Nazi Hunter, announce trailer
Trailer

Nekome: Nazi Hunter, announce trailer

Feb 2026 · ProbablyMonsters · Announce trailer

Super pleased to have worked with ProbablyMonsters on the official announce trailer for Nekome: Nazi Hunter. It is going to be a great and exciting project moving forward, which we are proud to be part of.

Watch the trailer →